Sonic and the Secret Rings



It's time for the "Sonic and the Secret Rings review, for the Wii."

Now with my experience with Sega, or more specifically Sonic Team, I usually enjoy what they dish out to the public. Examples would be the classics, like Sonic the Hedgehog 3, and Sonic and Knuckles, and other 3D games like Sonic Adventure 2, and Sonic Riders: Zero Gravity (yes, I actually liked Zero Gravity.) But lately, it just seems like Sonic Team is just trying to dish out the hedgehog left and right as fast as they can. Just look at this: Sega has given us 6 3D Sonic games in the last 4 years; with Nintendo, Legend of Zelda, one. And before you start writing me hate mail, these statistics exclude any handheld Sonic or Zelda games, just games that have been for the GameCube, PS2, Wii, Xbox 360, PS3, and PC, that Sonic and/or Zelda, were the main focus.

The story starts out with our hedgehog sleeping and being awoken by a genie that pops out of a huge ring. She tells him that her world is being destroyed by another genie, and that you have to save it. So of course, Sonic goes with her. You'd think that just one time, Sonic would not be interested and say "Hey, unless there's some kind of a reward you're on your own." But I guess Sonic has a heart of gold.

The game plays on rails, which means the game will direct you on where you need to go in each level. You can't just explore the world around you. I wish that Sonic Team would've allowed this, because if it's one thing Sega can do right, it's creating the visuals. The graphics for the worlds are gorgeous. But because you are on rails, you can't explore them as much as you might like to.

To control Sonic, you hold the Wiimote horizontally, and tip either the left or right side to have Sonic more in either direction. These controls are okay, but the real icing on the cake is the infamous jumping controls. You have to jump a lot in this game, and with that said, you will get very, very frustrated a lot. You press the 2 button to jump, and hold it down to build up power for a bigger jump, and while in the air, you quickly push the Wiimote forward to do a dash or homing attack when an enemy is in sight.